Wednesday, July 23, 2008

Understanding the Universe through Lightwave 8 Bone Tools

I'm a sucker for tutorials, and the 3D community produces the best tutorial videos, particularly the individual auteurs, solo operators with crazy skills who've mastered the esoteric art of flying a particular application. The most richly funded applications, 3D Studio and Softimage, produce the least interesting tutorials . . . all corporate and buttoned down. Lightwave is the best for tutorial wisdom, and longtime guru Larry Schultz (aka "SplineGod") the most poetic.

Consider if you will:

"We move them [skelegons] into Layout, and they're invisible. . .we know that because we can't see them"

or

". . .so IK doesn't function in a local or a world coordinate system, it only works in a parent coordinate system. If you think about it, it makes sense. Or maybe not. . .but. . .er. . .it does to me, but I've been doing this a long time."

Yes, profound, quite.

But Larry doesn't have a monopoly on the CG observation which approaches the Zen masters. Focal Press "Easy Guide to Combustion 3" offers an insight equally profound:

"Reality doesn't have an alpha channel"

It needs one though, doesn't it?

But we can return to Lightwave for my current favorite, from a tutorial for Happy Digital's HD_Instance plugin:

"Now, all these elves need a workstation"

Yes they do.

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